![]() ![]() ![]() Although, saying that, some people have thought that it takes too much away from the user. Now, I’ve only fiddled with it a little since it was suggested to me, but, it does have some swanky features, is less reliant than Vassal on memorising input, and is a fair-sight more intuitive. So, we heard from some people, and another suggestion was made, a small program called Fl圜asual. It’s certainly something I plan on looking at, once I have a better grasp of the program. I was extremely surprised, and happy to see the creator of the X-Wing content for Vassal comment, and to get some info about the vassal league he mentioned above. A version that fully supports it should release soon. The 2nd edition is being tested amongst the vassal league player (and readers of the FFG forums) as we speak. Michael: Hi, I maintain the x-wing vassal module and made a central website to offer help and direct people to the vassal league (season 6 has wrapped up, season 7 will start this fall) . Upon posting on Facebook, I received the following comment Happy flying, whether digitally or physically! So, with thanks to my opponent last night, depite having massive amounts of damage piled into them, was never far away with the banter to keep us laughing, and laughing at the fact that I once forgot to type what I was doing after revealing my dial, because I was talking to my laptop, as I was in “game mode”, thinking he could hear me, I’ll leave things here for now. A complete stranger hand-held me through the basics, with no jibes about n00bs or whatever, which I have faced when trying to play 40k on Vassal before… Now, I’m hoping to have a guest poster at some point to talk about the finer points of Vassal in general, and their experience with it, which is much more than mine. I’m still not entirely sure I can remember it all yet, but, as I’ve mentioned previously, the X-Wing community is great. We had a whale of a time, and I did learn a fair bit about how to use Vassal. He started off teaching me how to access certain parts and game components, to working out why my dials weren’t masking to him when I was trying to set them. I played my first game against a live person last night, and I must say, I’ve not found a more patient and understanding opponent in any online game environment. There are 1.0 and 2.0 modules out, so you can either face people with your favourite (almost) legacy lists for nostalgia, or, because you are not upgrading to 2.0, and, you can find people getting their 2.0 chops warmed up ready for release and the events that surround it. Their module library is rather extensive, and, as far as I remember, completely community driven. From what I can tell, if you can play a board or table top game in person, you can play it on Vassal too. I can tend to knock out 3-4 games in 20 minutes or so, so it’s fairly quick too. Sure, it’s a little behind now, and it’s fairly buggy, it’s the only X-Wing simulator I’ve seen that has any form of AI. Squadron Benchmark is a fun little tool that allows you to explore some tournament lists, get a basic idea of how your ships will look when they hit the table and you start using your dials. Following on from my previous post, I received some great support on one of the Facebook groups, including more nudges towards Vassal, which I will talk about later, and a really fun little web-app to play against a basic AI.
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